Note: PP Slayer is an approximation. This is the main single target attack for Twin Machineguns. Last I also want to ask how come you don’t get bullet bow charge for your Br/Gu build? In solo play, Gu/Ra can pack its own Weak Bullet, so its solo burst is unrivaled as far as Twin Machinegun damage goes. It also has Massive Hunter with Automate Halfline to allow for building Chain Trigger without fear of getting interrupted by a knock. On the plus side, Gu/Ra does not require a lot of skill points from the Ranger tree at all. Arma Ros’s boss kill video showcases Gunner/Ranger damage: For mobs, Ranger brings Gravity Bomb and Stun Grenade into the mix, to suck in groups and set them up for Bullet Squall Type-0. Ranger/Hunter DPS build for PSO2. Still, it is situationally strong in older content, or with a Ranger friend in the party to create weak points with Weak Bullet. Clear your browser cache. For those i prefer Gu/Fi. Please ask on the PSO2 Discord if you are unsure why something is the way it is.. Hunter/Fighter – https://bit.ly/2WQrayz Fighter/Hunter – https://bit.ly/2WRkQqy Ranger/Hunter – https://bit.ly/2QUinHV Gunner/Hunter – https://bit.ly/2WPgkJ5 Force/Techter – https://bit.ly/2UnsaIM The Twin Machinegun Stance Up ring enables comparable Ranged damage to Gu/Ra, without the need to wind up for Standing Snipe. Ranger skills only work with shooting attacks. Works best if you have a Ra/X to apply Weak Bullet on places you need to burst. Gu/Ra has more damage when it works but some quests have lots of targets without weak points. I don’t assign all 89 points because I want to leave the last few points open for personal preference. Solo raiding dungeons? Let’s say for example : GU PA ~ Elder Rebellion (mid-air) or Infinity Burst (ground), Does the Standing Snipe boost them even in midair using GU these 2 skills? Introduction. Not much else for GuFi to take so might as well get better mobbing. Gu/Fi also has options to situationally boost its damage higher. That leaves Braver and Fighter which I do play and I guess there’s no good guides out there. Trying to get back into the gunner life . i’m a SEA player who uses a Gu/Te build, coz i really like the utility Techniques bring in the battle, i had a look at the tree and wanted to ask some things Chrome: Press F12 or Ctrl + Shift + I to open the developer tools. Today, Gunner builds focus mostly around Twin Machinegun use. Play what you like because multiclassing is a thing in this game, increasing its longevity. Highest DPS Class 2020 ? TD with Symphonic Drive and crafted Wild Rhapsody and APPR is insanely spammable (and Wild Rhapsody is perhaps the strongest TD PA with good PP management). I’m just an average player who could play when i have the time coz of work, life’s a beech >,<, a. Choose "Empty Cache and Hard Reload." Feb 6, 2016, 07:37 PM #10. Feel free to play them (as you should play what you like), but they will not do as much damage as other classes. Some people like max Killing Bonus, others take RATK Up 2. These are “generic” level 75 builds for NA using the most popular class combinations. With good timing, the third Satellite Aim onwards as Gu/Ra will benefit from Standing Snipe. This attack is short enough that Zero R… Another is Falz Double/Profound Darkness when there’s no Ranger around to apply weak bullet. It has excellent weak point damage, along with some utility like traps and Weak Bullet. Not all skill points are spent, because after taking the important skills, the last few points are really down to personal preference. I need to fix >.<. I am F2P, which is why I would get main class only skills, that and it makes it easier to lvl sub as main class. If you enjoy gunner build it since it technically is the best class even after a million nerfs to it. Chase as prereq for Chase+ due to Infinite Fire 0’s stun, but works with Reverse Tap and Dead Approach too. Hunter also offers survivability, like Flash Guard to reduce damage taken. Gunner's main damage boost passive are Zero Range and Perfect Keeper. 1. These include Machine types like Guardines, Spardans, Dingells and their Ultimate Quest variants, vehicle-based Phantoms like Snake Helicopters and Road Rollers, as well as Emergency Quest bosses like Profound Darkness. Zero range boosts the damage of shooting attacks at close range while Perfect Keeper increases your damage when you have full HP. https://odealo.com/articles/the-best-gunner-hunter-dps-build-for-pso2 Sleeping Until NGS. 4x Sat Aim as Gu/Fi is weaker than /Hu too since Chain building pretty much guarantees full PP, and there’s no Tech Arts JA there. If you main Gu you lose Limit Break and Crit, then Fi drops close to Hu level. A Gunner/Hunter typically does not need too much gear to be survivable. I suppose now would be a good time to do this, since it seems like people were interested in such an official thread forming. Braver’s Average Stance is just pretty bad . Which one is better in term of raiding dungeons solo. Guide notes: July 15, 2020-Build created . It don't matter in pso2. This pattern continues in Phantasy Star Online 2. On top of all that, Critical Strike will compensate for using SAtk mag with TMG. hey selphea, need your opinion in this, I was wondering if you can shed some light as to why Gu/Br isn’t prefer. So I just give a foundation where everything the class needs to function properly is taken and everything else is up to you. Chaos Riser specifically makes Aerial Advance into a very consistent boost for subsequent attacks, and iis generally more reliable than Shift Period on mobs. PSO2 Classes. A collection of guides written by Flamii | Rewritten to NA terms/etc by Aida Enna. Thanks! i want to know what did you do for uninterruptible chain trigger please tell me thanks, Ah I meant if you press Massive Hunter, nothing will be able to knock you down and interrupt your Chain building. What are your thoughts about current Gu/Ra and Gu/Hu builds ? 10 months ago. later on you can play phantom when we get it if you want a more dps oriented subclass you can level fighter and summoner Shooting Up instead of ZRA2 means losing 15% shooting damage at close to get 3% shooting damage at any range. Everyone should feel like their input has as much weight as any other's. Ranger (Ra) was once regarded as the best subclass for Gunner. Once upon a time, Gunner was a highly compatible class, able to give any weapon massive burst damage. It packs survivability skills, good bonuses to Striking-based attacks and above average bonuses to Shooting-based attacks. I was actually messing with Gunslash Fi/Gu at the time but the traps, WB and WHA bonuses sealed the deal for me for Fi/Ra. Not much else to throw the single point into though, maybe power bullet. The best sub-classes for Gunner are Fighter or Hunter. Trouble with Fi and Gu is that they’re both classes with strong main class skills, so they can really bring up a subclass that doesn’t have good main class skills, but paired with each other you have to choose which main class skill, so you lose out on at least one damage source. Compound Techs don’t exist either. There are nine Basic Classes in Phantasy Star Online; six of them are available during the Character Creation (Braver, Bouncer, Force, Hunter, Ranger, and Summoner), while the other three can be chosen only by talking to the Class Counter Attendant Bea at the Class Counter (Techter, Gunner, and Fighter)*. I recently got back to pso2 and cant decide which is better Gu/Ra or Gu/Fi? For players starting out, Hunter (Hu) is the almost-universal subclass. If you are saving builds locally, make sure you do not delete your cookies by deselecting that option. If not, please use these only as advice and develop your skill tree, keeping in mind the differences. If you… Slowly, Sega slowly restricted Chain Trigger, most recently putting a 999,999 damage cap on selected bosses. The bread and butter Chain Finish is four Satellite Aims done in the air. Arma Ros has a Gu/Hu video to show how it’s played: As a subclass, Fighter (Fi) has potential for big damage, but requires the player to give up the safety nets of Gu/Hu. You still need to aim of course :p, i mean you walking and already cast it the chain trigger.. even gu/ra video as well i saw what you did. Not sure about Elder Rebellion, felt more consistent to SRJAB for 10% so I never really tried to chain a PA after it. There’s a Ranger and Techer guide on PSOW. Those are small things that don’t majorly affect what the build can do. (1.32x). Well Gu/Br with Average Stance means really weak Dead Approaches and Satellite Aims, only 26.5% boost on them vs 70%-ish on other classes. If not could you make a build for it? Ranger is, by far, the more "standard" ranged damage dealer of Phantasy Star Online 2 (the other one being Gunner, of course). Not all skill points are spent, because after taking the important skills, the last few points are really down to personal preference. One perk of Gu/Hu is that it has good Striking modifiers, so Photon Arts such as Dead Approach and Reverse Tap can be very strong. Double Saber Wind Chain: https://www.youtube.com/watch?v=y3ey-OmYNrk, I also hear of Chain BHS and LB Chain Slash Rave being nice. Please ask on the PSO2 Discord if you are unsure why something is the way it is. 34. Fury Combo only goes up to a maximum of 10%, so if you get 5% and do 2 just attacks that is already 10%. The main drawbacks of Ranger are that its bonuses do not work with Twin Machineguns’ Striking-based attacks like Dead Approach and Reverse Tap, and it needs to either headshot or hit weak points, which many enemies may not have. Its bonuses apply fully, even on non-weak points. Complete build for Ranger/Hunter in PSO2 which is a high Tier long-range DPS class. Change Log [23 November 2020] Added a section on Vortex weapon swapping under utility weapons. Disclaimer: In no way is anything I post 100% true, nor am I claiming that I'm the best Ranger in PSO2. Funny thing is when I was new to PSO2 that’s one of the very first things I tried :p. I see a vid for each class combination here except Fi/Gu and I’m actually very intrigued what you can possible do with Fi/Gu upon seeing the amazing job you did for Fi/Br bow and Fi/Ra gunslash. Hunter skills are pretty straight forward. The Best PSO2 Builds by Odealo . Maybe I should start doing one for those but the upkeep x.x I still need to update these guides for 12* trading. PSO2 Races In most video games, the Human is the jack of all trades race, the species of average stats with no glaring weaknesses. Will gu/ra be good with a party because most of the time I’m in a party with 2 other family members . Keeping the above in mind, here is the link to the JP Class Builds:https://arks-layer.com/classbuilds. Umm 1 question does Standing Snipe boost’s damage for GU? Highest DPS Class 2020 ? One of your actives is Show Time. b. Posted by. However, recent boss designs move too fast for Standing Snipe to kick in, and many bosses do not have weak points. If you are new to PSO2, maybe try out the Hunter, Ranger, Force or Summoner class. It enables elaborate Chain Finishes like: Dead Approach ► Infinite Fire Type-0 ► Aerial Shooting, which shortcuts two charged PAs to pack a lot of base damage into the Chain Finish window. But the “Strong Main Class + sub Gu” formula is pretty much there for Chain, much like Fo/Gu, hi sir. (1.82x), Stay in the same spot to trigger Standing Snipe. Firefox: Press Ctrl + … Ranger is technically the worst class in jp even after all the buffs. Hunter doesn't … Discussion. Bellion. I just want to use average stance and just main TMG. That greatly restricts options for Gunner, but at least makes things simpler – there’s now only three classes that really work in most situations. When paired with Fighter, Gunner has the highest damage output in PSO2. PSO2 Gunner Guide Pt.2: Builds & Class Combos, Click to share on Facebook (Opens in new window), Click to share on Twitter (Opens in new window), PSO2 Gunner Guide Pt.1: Introduction & Skills, PSO2 Gunner Guide Pt.4: Photon Arts and Strategy, https://www.youtube.com/watch?v=y3ey-OmYNrk, Activate Fury Stance for an always-on damage bonus (1.32x Striking, 1.21x Ranged), Perform Just Attacks to get JA Bonus and Fury Combo Up (1.33x), Equip a maxed Twin Machinegun Stance Up ring (1.1x Striking, 1.3x Ranged), Activate Brave Stance and attack from the target’s front (1.5x), Rotate Photon Arts when performing Just Attacks with Tech Arts JA Bonus (1.15x), Drop below 50% PP for PP Slayer (200 ATK ~= 7% damage), Attack weak points to trigger Weak Hit Advance. Type 0 PAs also do not exist in NA. Mmm I don’t really play Hunter or Force. Hi Selphea. Some people like S Roll JA for Bullet Squall, others prefer Chain Trigger for killing raid bosses. ... Not sure if intentional, but, massive bullet is on for the ranger tree, and I think that's still main class only. These include using Dead Approach and Infinite Fire Type-0’s stun to set up Chase on mobs, as well as using Wise Stance on bosses that allow you to consistently land hits behind it. Gu/Fi plays differently from Gu/Hu in a number of ways. Here’s a few sample builds for using guns with Gunner. Long PAs like Bullet Squall Type-0 , Elder Rebellion and Shift Period also work well for Tech Arts JA, since one JA will apply for the whole PA. On the downside, Gu/Fi has to keep rotating its PAs to keep Tech Arts JA going, but Tech Arts JA PP Save does help with the PP-hungry attacks like Infinite Fire Type-0. Another caveat is that recent content introduces Weak Bullet jamming which cuts its effect to 1.2x. As in Soloing The Ep1-4 LQs? Gu/Fi also has options to situationally boost its damage higher build since they the... 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